Adjective Guide:

Hot: Projectiles will detonate any nearby gas, causing it to trigger a chain explosion.
Night: Will trigger teleport effects on the player.
Kinetic: Activate an alternate mode after using a dash.
Ceramic: Can break.
When a weapon runs out of ammo, they can be used as melee weapons. Some may have extra qualities to their melee abilities.

ENERGY WEAPONS

These weapons do instant damage, to the first object between the player and their aim direction

ELECTRON PISTOL

  • High damage for a low tier weapon

GAS RIFLE

  • Higher damage than Electron pistol
  • Creates explosive gas at the hit point

SUPER HEAVY LASER

  • Fires 3 inaccurate shots

WAVE CANNON

  • Beam weapon that does continual damage
  • Doesn’t scale with attack speed buffs

STASIS PISTOL

  • Stuns enemies, causing flying enemies to fall down
  • Stunning a flaming platform will cause it to drop and kill anything underneath it

FMLR LZR

  • Small weak weapon. Default weapon on drones.

SHOTGUNS

Shorter range, lower firing speed, but fires several projectiles at once.

HOT SHOT

  • Projectiles are ‘hot’

BOUNCER SHOTGUN

  • Bouncing a projectile on a wall causes it to live longer

CERAMIC SHOTGUN

  • Fires 5 projectiles, wide spread.
  • Fast firing speed

LONG BARREL SHOTGUN

  • 3 Projectiles

EXPLOSIVE

Unless otherwise protected by a buff, explosions will always damage the player if they’re too close.

GRENADE LAUNCHER

  • Low projectile speed, makes it only good for medium range attacks
  • Grenade explodes on contact with anything.

CLUSTER LAUNCHER

  • Launches several small grenades a short distance
  • Grenades explode on contact with anything.

ROCKET LAUNCHER

  • Fires a high damage, slow moving projectile in a straight line.

PISTOLS AND RIFLES

STARTER PISTOL

  • Low damage
  • Starting weapon for most characters

RUSTY REPEATER

  • Higher rate of fire
  • Fires two bullets

VIPER REPEATER

  • Higher rate of fire, higher damage

GONNERATOR

  • Very high damage, medium rate of fire

GLAMR HAMMER

  • Same as Gonnerator, but lower capacity
  • Melee attacks will charm enemies for a short period

ZIP RIFLE

  • Very high rate of fire, projectiles bounce.

SURE SHOT

  • Moderate rate of fire, projectiles seek to closest enemy.

MELEE

CRATR

  • Short range melee
  • Having it equipped gives the player to do a fast drop, which does side damage, and nullifies nearby projectiles

BLACK RICHTER

  • Scales with player curse state.
  • At high curse, ‘swoosh’ size increases as does damage.

KINETIC LANCE

  • Takes ammo
  • Low damage
  • Dashing will charge it, causing it to do very high damage for a short amount of time.

RAILS

Rail weapons do not stop after hitting an enemy.

NIGHT NAIL

  • Special Melee mode causes it to swap positions with any hit enemies.
  • Hitting enemies will cause player and enemy to swap positions.
  • High damage
  • Cursed!

NAIL MACHINE

  • High rate of fire

NIGHT MACHINE

  • Melee hits swap positions with hit enemies.
  • Cursed!

HOT RAIL

  • Projectiles are ‘Hot’.

OTHER

These weapons have special behaviors or ammo sources.

GREENBACK RIFLE

  • Very high weapon kick
  • Every few shots triggers a ‘power shot’, which does 3x damage for 5x money cost.
  • Uses your money balance instead of ammo.

PAYCHEK

  • Similar to Greenback rifle, but only does powershots.

BLAK WAVE

  • VERY high DPS weapon, uses your deadlock time as it’s ammo source.